- The ROM file can be run directly on the Nintendo Switch emulator. (Ryujinx is recommended after Yuzu has been deprecated)
- If you use a hacked system, please install the ROM using Tinfold.
- There is no difference between the NSP and XCI formats.
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[Nintendo Switch] Metroid Dread ROM Download
Name | Metroid Dread |
Format | NSP / XCI |
Released | 2021 |
Metroid Dread ROM Description
The developers of Metroid: Samus Returns are also working on Metroid Dread, the fifth major chapter in the series. Metroid Dread has HD visuals, gameplay elements borrowed from Samus Returns, and improved versions of numerous powers from earlier games, including the Spider Magnet, which clings to surfaces, dash counters, and the ability to slide.
For the first time in nineteen years, Samus Aran, a bounty hunter from another planet, returns in a 2D Metroid narrative.
Following the events of Metroid Fusion, Samus continues her journey by visiting planet ZDR in search of a mystery signal that was delivered to the Galactic Federation. Alien lifeforms and terrifying mechanical threats have colonized the distant world. Is there an inhuman danger lurking in the depths of ZDR that Samus, who is more nimble and powerful than before, can defeat?
User Review
telecourse: I’ve been waiting for this game for years, so I’m definitely biased. MercurySteam did a great job with this game IMO, improving from Samus Returns’ complaints of slow gameplay by making Samus the most agile she’s ever been while replacing her clunky melee counter with a counter that can be used out of a run or jump, letting you keep your pace. The levels are interesting, with some great background set pieces to do environmental storytelling, but the E.M.M.I. Zones may be seen as too clean (I think this is good; it’s a clean, surgical type of scary). The music is good for the atmosphere, but there are not too many tunes you’ll find yourself humming later. Samus herself feels amazing to control, and the slide and Flash Shift allow for some great movement in combat and exploration. Speaking of combat, this game isn’t necessarily *hard*, but you do have to learn. Unlike Super Metroid, you can’t just spam missiles into a boss and face tank their attacks — you need to learn their patterns and dodge. However, I think they’re all pretty recognizable, and I genuinely believe every attack can be dodged or countered if you learn it correctly. Pretty satisfying even if you lose to a boss and come back for round 2. Exploration and backtracking is a key part of Metroidvanias, and Dread…may fail to deliver as much in that regard? Dread assumes for many that this is their first Metroid game, and thus a lot of it is guided (as in there’s only one or two “correct” paths), though Mercury Steam does a good job disguising it. There are a number of sequence breaks, but you won’t break the game wide open like Super Metroid or Zero Mission. Still some cool movement tech and glitches that MercurySteam has left in, even after patches (UBJ, Early Screw, etc.)! The most controversial aspect of this game is the E.M.M.I.s. I think they do a good job of inspiring the titular Dread, with their sounds and animations really selling an uncanny feel. Your first romp through their domains will have you scrambling just to get away, let alone through the proper exit door, but as you learn the movement, it gets easier and more exciting. The one-shot mechanic is irritating to some, but seeing how generous this game is with checkpoints and saves, it’s not that big of a deal to me. I will say, though, that repeat playthroughs aren’t much of a challenge if you know the proper paths to take. Overall, Metroid Dread is a game that I never thought I’d see come out. It managed to deliver what I was hoping for, with tight controls, a new world to explore, and that ever-present feeling of becoming more powerful as you traverse the planet. The bosses are genuinely my favorite part of this game, and the difference between conquering ZDR versus running for your life from E.M.M.I.s is a great contrast. Mercury Steam has really made me confident in their ability to handle Metroid from now on (of course, assuming they, as a company, improve their workplace practices and credit their devs/artists properly). Highly recommended. [May 04] | |
splitwig: I really enjoyed this. It was a nice blend of the old-style platformer with some nice new mechanics thrown in and a nice visual style. [Nov 03, 2023] | |
maken : Fantastic game. It’s a nice mix of gameplay. [Aug 21, 2023] | |
velencourte: I’ve been waiting for this game for years, so I’m definitely biased. MercurySteam did a great job with this game IMO, improving from Samus Returns’ complaints of slow gameplay by making Samus the most agile she’s ever been while replacing her clunky melee counter with a counter that can be used out of a run or jump, letting you keep your pace. The levels are interesting, with some great background set pieces to do environmental storytelling, but the E.M.M.I. Zones may be seen as too clean (I think this is good; it’s a clean, surgical type of scary). The music is good for the atmosphere, but there are not too many tunes you’ll find yourself humming later. Samus herself feels amazing to control, and the slide and Flash Shift allow for some great movement in combat and exploration. Speaking of combat, this game isn’t necessarily *hard*, but you do have to learn. Unlike Super Metroid, you can’t just spam missiles into a boss and facetank their attacks — you need to learn their patterns and dodge. However, I think they’re all pretty recognizable, and I genuinely believe every attack can be dodged or countered if you learn it correctly. It’s pretty satisfying even if you lose to a boss and come back for round 2. Exploration and backtracking is a key part of Metroidvanias, and Dread…may fail to deliver as much in that regard? Dread assumes for many that this is their first Metroid game, and thus a lot of it is guided (as in there’s only one or two “correct” paths), though Mercury Steam does a good job disguising it. There are a number of sequence breaks, but you won’t break the game wide open like Super Metroid or Zero Mission. Still some cool movement tech and glitches that MercurySteam has left in, even after patches (UBJ, Early Screw, etc.)! The most controversial aspect of this game is the E.M.M.I.s. I think they do a good job of inspiring the titular Dread, with their sounds and animations really selling an uncanny feel. Your first romp through their domains will have you scrambling to get away, let alone through the proper exit door, but as you learn the movement, it gets easier and more exciting. The one-shot mechanic is irritating to some, but seeing how generous this game is with checkpoints and saves it’s not that big a deal to me. I will say, though, that repeat playthroughs aren’t much of a challenge if you know the proper paths to take. Overall, Metroid Dread is a game that I never thought I’d see come out. It managed to deliver what I was hoping for, with tight controls, a new world to explore, and that ever-present feeling of becoming more powerful as you traverse the planet. The bosses are genuinely my favorite part of this game, and the difference between conquering ZDR versus running for your life from E.M.M.I.s is a great contrast. Mercury Steam has really made me confident in their ability to handle Metroid from now on (of course, assuming they, as a company, improve their workplace practices and credit their devs/artists properly). Highly recommended. [May 04] |
Video Trailer
Download Metroid Dread for Nintendo Switch Emulator
Main Links
Filename | Size | Type |
---|---|---|
Metroid Dread v327680.nsp | 283.4 MB | nsp |
Metroid Dread.xci | 7616 MB | xci |
Mirror Links
Filename | Size | Type |
---|---|---|
Metroid Dread v327680.nsp | 297.18Mb | nsp |
Metroid Dread.xci | 7985.96Mb | xci |